My Foundational VFX Studies

These are my foundational VFX studies focusing on fluid simulations, basic destruction setups, and physical interactions. I used tools like 3ds Max, TyFlow, Phoenix FD, and V-Ray, along with some early experimentation in Houdini FX at a beginner level.

Marine-Scale Fluid Simulation with Dynamic Buoyancy Response

This simulation focuses the interaction between a floating vessel and a physically simulated ocean using FLIP-based liquid dynamics. The ship responds to the simulated fluid forces with buoyant motion, generating wave displacement, wake trails, surface splashes, and foam.

Tools Used:

  • Autodesk 3ds Max

  • Chaos Phoenix FD

  • Chaos V-Ray

Phoenix FD was used to drive the simulation, with particle-based solvers handling secondary effects. The result was rendered with V-Ray for realistic surface lighting and reflections.

River Flow Simulation – Basic Fluid Dynamics Study

This simulation focuses on the continuous flow of river water using Phoenix FD’s FLIP-based liquid solver. Key aspects include controlling flow direction, surface speed, and foam behavior along a custom riverbed. All fluid interactions were driven by emitter and geometry colliders, with emphasis on maintaining natural motion and stable dynamics. The scene was rendered with V-Ray to highlight surface shading, reflection, and light response.

Tools Used:

  • Autodesk 3ds Max

  • Chaos Phoenix FD

  • Chaos V-Ray

Integrated Destruction & Fluid Simulation – Micro-Scale Fluid Simulations

This project features two slow-motion simulations focused on small-scale fluid and glass interactions. The first scene shows a high-speed object piercing and breaking a wine glass, simulated using TyFlow for fracture and debris generation. The fluid inside was simulated with Phoenix FD, resulting in a combined interaction where liquid and glass shards respond naturally to impact and gravity.

The second simulation captures the impact of an ice cube dropping into the liquid, rendered in slow motion. It focuses on fluid displacement, splash generation, and the physical reaction of the liquid to sudden force. Both simulations were created using Phoenix FD’s FLIP solver to achieve realistic motion, secondary detail, and natural splash behavior.

The scenes were rendered with V-Ray, with attention to glass transparency, refraction, motion blur, and fluid surface shading.


Tools Used:

  • Autodesk 3ds Max

  • TyFlow

  • Chaos Phoenix FD

  • Chaos V-Ray

Missile Launch and Impact – Fire & Smoke Simulation Study

This simulation depicts a missile launch followed by realistic motion, smoke trail formation, and a final ground impact explosion. Phoenix FD was used to simulate fire, smoke, and expansion dynamics, including heat distortion and turbulence during flight and impact. The focus was on synchronizing motion with volumetric simulation, combining projectile movement and reactive explosion behavior. V-Ray was used for shading and lighting of fire and smoke elements to enhance realism in timing and visual weight.

Tools Used:

  • Autodesk 3ds Max

  • Chaos Phoenix FD

  • Chaos V-Ray